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    Class FillAndroidKeychainScriptInspector

    Inheritance
    Object
    UnityEngine.Object
    UnityEngine.ScriptableObject
    UnityEditor.Editor
    BAInspector
    BuildScriptInspector
    FillAndroidKeychainScriptInspector
    Inherited Members
    BuildScriptInspector.DrawBuildScriptHeader()
    BAInspector.BannerName
    BAInspector.Banner
    UnityEditor.Editor.CreateEditorWithContext(UnityEngine.Object[], UnityEngine.Object, System.Type)
    UnityEditor.Editor.CreateEditorWithContext(UnityEngine.Object[], UnityEngine.Object)
    UnityEditor.Editor.CreateCachedEditorWithContext(UnityEngine.Object, UnityEngine.Object, System.Type, UnityEditor.Editor)
    UnityEditor.Editor.CreateCachedEditorWithContext(UnityEngine.Object[], UnityEngine.Object, System.Type, UnityEditor.Editor)
    UnityEditor.Editor.CreateCachedEditor(UnityEngine.Object, System.Type, UnityEditor.Editor)
    UnityEditor.Editor.CreateCachedEditor(UnityEngine.Object[], System.Type, UnityEditor.Editor)
    UnityEditor.Editor.CreateEditor(UnityEngine.Object)
    UnityEditor.Editor.CreateEditor(UnityEngine.Object, System.Type)
    UnityEditor.Editor.CreateEditor(UnityEngine.Object[])
    UnityEditor.Editor.CreateEditor(UnityEngine.Object[], System.Type)
    UnityEditor.Editor.DrawPropertiesExcluding(UnityEditor.SerializedObject, System.String[])
    UnityEditor.Editor.DrawDefaultInspector()
    UnityEditor.Editor.Repaint()
    UnityEditor.Editor.CreateInspectorGUI()
    UnityEditor.Editor.RequiresConstantRepaint()
    UnityEditor.Editor.DrawHeader()
    UnityEditor.Editor.OnHeaderGUI()
    UnityEditor.Editor.ShouldHideOpenButton()
    UnityEditor.Editor.DrawFoldoutInspector(UnityEngine.Object, UnityEditor.Editor)
    UnityEditor.Editor.HasPreviewGUI()
    UnityEditor.Editor.GetPreviewTitle()
    UnityEditor.Editor.RenderStaticPreview(System.String, UnityEngine.Object[], System.Int32, System.Int32)
    UnityEditor.Editor.OnPreviewGUI(UnityEngine.Rect, UnityEngine.GUIStyle)
    UnityEditor.Editor.OnInteractivePreviewGUI(UnityEngine.Rect, UnityEngine.GUIStyle)
    UnityEditor.Editor.OnPreviewSettings()
    UnityEditor.Editor.GetInfoString()
    UnityEditor.Editor.DrawPreview(UnityEngine.Rect)
    UnityEditor.Editor.ReloadPreviewInstances()
    UnityEditor.Editor.UseDefaultMargins()
    UnityEditor.Editor.Initialize(UnityEngine.Object[])
    UnityEditor.Editor.MoveNextTarget()
    UnityEditor.Editor.ResetTarget()
    UnityEditor.Editor.target
    UnityEditor.Editor.targets
    UnityEditor.Editor.serializedObject
    UnityEditor.Editor.finishedDefaultHeaderGUI
    Namespace: QFSW.BA
    Assembly: QFSW.BA.dll
    Syntax
    [CustomEditor(typeof(FillAndroidKeychainScript))]
    public class FillAndroidKeychainScriptInspector : BuildScriptInspector, IPreviewable, IToolModeOwner

    Methods

    OnEnable()

    Declaration
    protected override void OnEnable()
    Overrides
    BuildScriptInspector.OnEnable()

    OnInspectorGUI()

    Declaration
    public override void OnInspectorGUI()
    Overrides
    BuildScriptInspector.OnInspectorGUI()

    Extension Methods

    CollectionExtensions.Yield<T>(T)
    Build Automator 2 by QFSW
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