Class BAInspector
Inheritance
UnityEngine.Object
    UnityEngine.ScriptableObject
    UnityEditor.Editor
    BAInspector
      
      
  Inherited Members
      UnityEditor.Editor.CreateEditorWithContext(UnityEngine.Object[], UnityEngine.Object, System.Type)
    
    
      UnityEditor.Editor.CreateEditorWithContext(UnityEngine.Object[], UnityEngine.Object)
    
    
      UnityEditor.Editor.CreateCachedEditorWithContext(UnityEngine.Object, UnityEngine.Object, System.Type, UnityEditor.Editor)
    
    
      UnityEditor.Editor.CreateCachedEditorWithContext(UnityEngine.Object[], UnityEngine.Object, System.Type, UnityEditor.Editor)
    
    
      UnityEditor.Editor.CreateCachedEditor(UnityEngine.Object, System.Type, UnityEditor.Editor)
    
    
      UnityEditor.Editor.CreateCachedEditor(UnityEngine.Object[], System.Type, UnityEditor.Editor)
    
    
      UnityEditor.Editor.CreateEditor(UnityEngine.Object)
    
    
      UnityEditor.Editor.CreateEditor(UnityEngine.Object, System.Type)
    
    
      UnityEditor.Editor.CreateEditor(UnityEngine.Object[])
    
    
      UnityEditor.Editor.CreateEditor(UnityEngine.Object[], System.Type)
    
    
      UnityEditor.Editor.DrawPropertiesExcluding(UnityEditor.SerializedObject, System.String[])
    
    
      UnityEditor.Editor.DrawDefaultInspector()
    
    
      UnityEditor.Editor.Repaint()
    
    
      UnityEditor.Editor.OnInspectorGUI()
    
    
      UnityEditor.Editor.CreateInspectorGUI()
    
    
      UnityEditor.Editor.RequiresConstantRepaint()
    
    
      UnityEditor.Editor.DrawHeader()
    
    
      UnityEditor.Editor.OnHeaderGUI()
    
    
      UnityEditor.Editor.ShouldHideOpenButton()
    
    
      UnityEditor.Editor.DrawFoldoutInspector(UnityEngine.Object, UnityEditor.Editor)
    
    
      UnityEditor.Editor.HasPreviewGUI()
    
    
      UnityEditor.Editor.GetPreviewTitle()
    
    
      UnityEditor.Editor.RenderStaticPreview(System.String, UnityEngine.Object[], System.Int32, System.Int32)
    
    
      UnityEditor.Editor.OnPreviewGUI(UnityEngine.Rect, UnityEngine.GUIStyle)
    
    
      UnityEditor.Editor.OnInteractivePreviewGUI(UnityEngine.Rect, UnityEngine.GUIStyle)
    
    
      UnityEditor.Editor.OnPreviewSettings()
    
    
      UnityEditor.Editor.GetInfoString()
    
    
      UnityEditor.Editor.DrawPreview(UnityEngine.Rect)
    
    
      UnityEditor.Editor.ReloadPreviewInstances()
    
    
      UnityEditor.Editor.UseDefaultMargins()
    
    
      UnityEditor.Editor.Initialize(UnityEngine.Object[])
    
    
      UnityEditor.Editor.MoveNextTarget()
    
    
      UnityEditor.Editor.ResetTarget()
    
    
      UnityEditor.Editor.target
    
    
      UnityEditor.Editor.targets
    
    
      UnityEditor.Editor.serializedObject
    
    
      UnityEditor.Editor.finishedDefaultHeaderGUI
    
  Namespace: QFSW.BA
Assembly: QFSW.BA.dll
Syntax
public class BAInspector : Editor, IPreviewable, IToolModeOwnerProperties
Banner
Declaration
protected Texture2D Banner { get; }Property Value
| Type | Description | 
|---|---|
| UnityEngine.Texture2D | 
BannerName
Declaration
protected string BannerName { get; }Property Value
| Type | Description | 
|---|---|
| String | 
Methods
OnEnable()
Declaration
protected virtual void OnEnable()