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    Class SceneList

    Inheritance
    Object
    EditorList<UnityEditor.SceneAsset>
    SceneList
    Inherited Members
    EditorList<SceneAsset>.Count
    EditorList<SceneAsset>.MaxCount
    EditorList<SceneAsset>.Item[Int32]
    EditorList<SceneAsset>.InitializeStyles()
    EditorList<SceneAsset>.DrawList()
    EditorList<SceneAsset>.DrawPreList()
    EditorList<SceneAsset>.DrawPostList()
    EditorList<SceneAsset>.DrawEmptyListInspector(Rect)
    EditorList<SceneAsset>.GetInspectorRowCount(SceneAsset)
    EditorList<SceneAsset>.ListPadding
    EditorList<SceneAsset>.DrawListHeader(LayoutController)
    EditorList<SceneAsset>.CreateNewItem()
    EditorList<SceneAsset>.DestroyItem(SceneAsset)
    EditorList<SceneAsset>.GetEnumerator()
    EditorList<SceneAsset>.IndexOf(SceneAsset)
    EditorList<SceneAsset>.Insert(Int32, SceneAsset)
    EditorList<SceneAsset>.RemoveAt(Int32)
    EditorList<SceneAsset>.Add(SceneAsset)
    EditorList<SceneAsset>.AddRange(IEnumerable<SceneAsset>)
    EditorList<SceneAsset>.Clear()
    EditorList<SceneAsset>.SetContents(IEnumerable<SceneAsset>)
    EditorList<SceneAsset>.Contains(SceneAsset)
    EditorList<SceneAsset>.CopyTo(SceneAsset[], Int32)
    EditorList<SceneAsset>.Remove(SceneAsset)
    EditorList<SceneAsset>.Remove(IEnumerable<SceneAsset>)
    EditorList<SceneAsset>.RemoveAll(Predicate<SceneAsset>)
    Namespace: QFSW.BA
    Assembly: QFSW.BA.dll
    Syntax
    public class SceneList : EditorList<SceneAsset>, IList<SceneAsset>, ICollection<SceneAsset>, IEnumerable<SceneAsset>, IEnumerable

    Properties

    ItemName

    Declaration
    protected override string ItemName { get; }
    Property Value
    Type Description
    String
    Overrides
    QFSW.BA.EditorList<UnityEditor.SceneAsset>.ItemName

    MinCount

    Declaration
    protected override int MinCount { get; }
    Property Value
    Type Description
    Int32
    Overrides
    QFSW.BA.EditorList<UnityEditor.SceneAsset>.MinCount

    Methods

    DrawItemInspector(LayoutController, SceneAsset, Boolean, Boolean)

    Declaration
    protected override SceneAsset DrawItemInspector(LayoutController layout, SceneAsset item, bool isActive, bool isFocused)
    Parameters
    Type Name Description
    QFSW.BA.QGUI.LayoutController layout
    UnityEditor.SceneAsset item
    Boolean isActive
    Boolean isFocused
    Returns
    Type Description
    UnityEditor.SceneAsset
    Overrides
    QFSW.BA.EditorList<UnityEditor.SceneAsset>.DrawItemInspector(QFSW.BA.QGUI.LayoutController, UnityEditor.SceneAsset, System.Boolean, System.Boolean)

    Extension Methods

    CollectionExtensions.Yield<T>(T)
    Build Automator 2 by QFSW
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