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    Class QuitEditorScript

    Quits the Unity Editor, terminating the process.

    Inheritance
    Object
    UnityEngine.Object
    UnityEngine.ScriptableObject
    BuildScript
    QuitEditorScript
    Implements
    IBuildScript
    Namespace: QFSW.BA
    Assembly: QFSW.BA.dll
    Syntax
    [CreateAssetMenu(fileName = "Quit Editor", menuName = "Build Automator/Build Scripts/Quit Editor")]
    public class QuitEditorScript : BuildScript, IBuildScript

    Properties

    ArgumentCount

    Declaration
    public override int ArgumentCount { get; }
    Property Value
    Type Description
    Int32
    Overrides
    BuildScript.ArgumentCount

    ScriptName

    Declaration
    public override string ScriptName { get; }
    Property Value
    Type Description
    String
    Overrides
    BuildScript.ScriptName

    Methods

    Execute(String[])

    Declaration
    public override void Execute(string[] args)
    Parameters
    Type Name Description
    String[] args
    Overrides
    BuildScript.Execute(String[])

    GetArgumentName(Int32)

    Declaration
    public override string GetArgumentName(int argIndex)
    Parameters
    Type Name Description
    Int32 argIndex
    Returns
    Type Description
    String
    Overrides
    BuildScript.GetArgumentName(Int32)

    Implements

    IBuildScript

    Extension Methods

    CollectionExtensions.Yield<T>(T)
    Build Automator 2 by QFSW
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