Class QuitEditorScript
Quits the Unity Editor, terminating the process.
Inheritance
UnityEngine.Object
UnityEngine.ScriptableObject
QuitEditorScript
Assembly: QFSW.BA.dll
Syntax
[CreateAssetMenu(fileName = "Quit Editor", menuName = "Build Automator/Build Scripts/Quit Editor")]
public class QuitEditorScript : BuildScript, IBuildScript
Properties
ArgumentCount
Declaration
public override int ArgumentCount { get; }
Property Value
Overrides
ScriptName
Declaration
public override string ScriptName { get; }
Property Value
Overrides
Methods
Execute(String[])
Declaration
public override void Execute(string[] args)
Parameters
| Type |
Name |
Description |
| String[] |
args |
|
Overrides
GetArgumentName(Int32)
Declaration
public override string GetArgumentName(int argIndex)
Parameters
| Type |
Name |
Description |
| Int32 |
argIndex |
|
Returns
Overrides
Implements
Extension Methods