Class QuitEditorScript
  
  Quits the Unity Editor, terminating the process.
    Inheritance
    
    UnityEngine.Object
    UnityEngine.ScriptableObject
    
    QuitEditorScript
   
  
  
  Assembly: QFSW.BA.dll
  Syntax
  
    [CreateAssetMenu(fileName = "Quit Editor", menuName = "Build Automator/Build Scripts/Quit Editor")]
public class QuitEditorScript : BuildScript, IBuildScript
   
  Properties
  
  
  ArgumentCount
  
  
  Declaration
  
    public override int ArgumentCount { get; }
   
  Property Value
  
  Overrides
  
  
  ScriptName
  
  
  Declaration
  
    public override string ScriptName { get; }
   
  Property Value
  
  Overrides
  
  Methods
  
  
  Execute(String[])
  
  
  Declaration
  
    public override void Execute(string[] args)
   
  Parameters
  
    
      
        | Type | Name | Description | 
    
    
      
        | String[] | args |  | 
    
  
  Overrides
  
  
  GetArgumentName(Int32)
  
  
  Declaration
  
    public override string GetArgumentName(int argIndex)
   
  Parameters
  
    
      
        | Type | Name | Description | 
    
    
      
        | Int32 | argIndex |  | 
    
  
  Returns
  
  Overrides
  
  Implements
  
  Extension Methods