Class BuildAssetBundlesScript
Build all Asset Bundles specified in the editor.
Inheritance
UnityEngine.Object
    UnityEngine.ScriptableObject
    
    BuildAssetBundlesScript
  Implements
Inherited Members
Namespace: QFSW.BA
Assembly: QFSW.BA.dll
Syntax
[CreateAssetMenu(fileName = "Build Asset Bundles", menuName = "Build Automator/Build Scripts/Build Asset Bundles")]
public class BuildAssetBundlesScript : BuildScript, IBuildScriptProperties
ArgumentCount
Declaration
public override int ArgumentCount { get; }Property Value
| Type | Description | 
|---|---|
| Int32 | 
Overrides
ScriptName
Declaration
public override string ScriptName { get; }Property Value
| Type | Description | 
|---|---|
| String | 
Overrides
Methods
Execute(String[])
Declaration
public override void Execute(string[] args)Parameters
| Type | Name | Description | 
|---|---|---|
| String[] | args |