Show / Hide Table of Contents

    Class BAEditorBase

    Inheritance
    Object
    UnityEngine.Object
    UnityEngine.ScriptableObject
    UnityEditor.EditorWindow
    BAEditorBase
    BuildAutomator
    Inherited Members
    UnityEditor.EditorWindow.BeginWindows()
    UnityEditor.EditorWindow.EndWindows()
    UnityEditor.EditorWindow.ShowNotification(UnityEngine.GUIContent)
    UnityEditor.EditorWindow.ShowNotification(UnityEngine.GUIContent, System.Double)
    UnityEditor.EditorWindow.RemoveNotification()
    UnityEditor.EditorWindow.ShowTab()
    UnityEditor.EditorWindow.Focus()
    UnityEditor.EditorWindow.ShowUtility()
    UnityEditor.EditorWindow.ShowPopup()
    UnityEditor.EditorWindow.ShowModalUtility()
    UnityEditor.EditorWindow.ShowAsDropDown(UnityEngine.Rect, UnityEngine.Vector2)
    UnityEditor.EditorWindow.Show()
    UnityEditor.EditorWindow.Show(System.Boolean)
    UnityEditor.EditorWindow.ShowAuxWindow()
    UnityEditor.EditorWindow.GetWindow(System.Type, System.Boolean, System.String, System.Boolean)
    UnityEditor.EditorWindow.GetWindow(System.Type, System.Boolean, System.String)
    UnityEditor.EditorWindow.GetWindow(System.Type, System.Boolean)
    UnityEditor.EditorWindow.GetWindow(System.Type)
    UnityEditor.EditorWindow.GetWindowWithRect(System.Type, UnityEngine.Rect, System.Boolean, System.String)
    UnityEditor.EditorWindow.GetWindowWithRect(System.Type, UnityEngine.Rect, System.Boolean)
    UnityEditor.EditorWindow.GetWindowWithRect(System.Type, UnityEngine.Rect)
    UnityEditor.EditorWindow.GetWindow<T>()
    UnityEditor.EditorWindow.GetWindow<T>(System.Boolean)
    UnityEditor.EditorWindow.GetWindow<T>(System.Boolean, System.String)
    UnityEditor.EditorWindow.GetWindow<T>(System.String)
    UnityEditor.EditorWindow.GetWindow<T>(System.String, System.Boolean)
    UnityEditor.EditorWindow.GetWindow<T>(System.Boolean, System.String, System.Boolean)
    UnityEditor.EditorWindow.GetWindow<T>(System.Type[])
    UnityEditor.EditorWindow.GetWindow<T>(System.String, System.Type[])
    UnityEditor.EditorWindow.GetWindow<T>(System.String, System.Boolean, System.Type[])
    UnityEditor.EditorWindow.CreateWindow<T>(System.Type[])
    UnityEditor.EditorWindow.CreateWindow<T>(System.String, System.Type[])
    UnityEditor.EditorWindow.HasOpenInstances<T>()
    UnityEditor.EditorWindow.FocusWindowIfItsOpen(System.Type)
    UnityEditor.EditorWindow.FocusWindowIfItsOpen<T>()
    UnityEditor.EditorWindow.GetWindowWithRect<T>(UnityEngine.Rect)
    UnityEditor.EditorWindow.GetWindowWithRect<T>(UnityEngine.Rect, System.Boolean)
    UnityEditor.EditorWindow.GetWindowWithRect<T>(UnityEngine.Rect, System.Boolean, System.String)
    UnityEditor.EditorWindow.GetWindowWithRect<T>(UnityEngine.Rect, System.Boolean, System.String, System.Boolean)
    UnityEditor.EditorWindow.Close()
    UnityEditor.EditorWindow.Repaint()
    UnityEditor.EditorWindow.SendEvent(UnityEngine.Event)
    UnityEditor.EditorWindow.GetExtraPaneTypes()
    UnityEditor.EditorWindow.rootVisualElement
    UnityEditor.EditorWindow.wantsMouseMove
    UnityEditor.EditorWindow.wantsMouseEnterLeaveWindow
    UnityEditor.EditorWindow.autoRepaintOnSceneChange
    UnityEditor.EditorWindow.maximized
    UnityEditor.EditorWindow.focusedWindow
    UnityEditor.EditorWindow.mouseOverWindow
    UnityEditor.EditorWindow.minSize
    UnityEditor.EditorWindow.maxSize
    UnityEditor.EditorWindow.titleContent
    UnityEditor.EditorWindow.depthBufferBits
    UnityEditor.EditorWindow.position
    Namespace: QFSW.BA
    Assembly: QFSW.BA.dll
    Syntax
    public class BAEditorBase : EditorWindow

    Properties

    Banner

    Declaration
    protected Texture2D Banner { get; }
    Property Value
    Type Description
    UnityEngine.Texture2D

    BannerName

    Declaration
    protected string BannerName { get; }
    Property Value
    Type Description
    String

    Methods

    OnEnable()

    Declaration
    protected virtual void OnEnable()

    Extension Methods

    CollectionExtensions.Yield<T>(T)
    Build Automator 2 by QFSW
    Back to top