Class BAEditorBase
Inheritance
UnityEngine.Object
    UnityEngine.ScriptableObject
    UnityEditor.EditorWindow
    BAEditorBase
      
  Inherited Members
      UnityEditor.EditorWindow.BeginWindows()
    
    
      UnityEditor.EditorWindow.EndWindows()
    
    
      UnityEditor.EditorWindow.ShowNotification(UnityEngine.GUIContent)
    
    
      UnityEditor.EditorWindow.ShowNotification(UnityEngine.GUIContent, System.Double)
    
    
      UnityEditor.EditorWindow.RemoveNotification()
    
    
      UnityEditor.EditorWindow.ShowTab()
    
    
      UnityEditor.EditorWindow.Focus()
    
    
      UnityEditor.EditorWindow.ShowUtility()
    
    
      UnityEditor.EditorWindow.ShowPopup()
    
    
      UnityEditor.EditorWindow.ShowModalUtility()
    
    
      UnityEditor.EditorWindow.ShowAsDropDown(UnityEngine.Rect, UnityEngine.Vector2)
    
    
      UnityEditor.EditorWindow.Show()
    
    
      UnityEditor.EditorWindow.Show(System.Boolean)
    
    
      UnityEditor.EditorWindow.ShowAuxWindow()
    
    
      UnityEditor.EditorWindow.GetWindow(System.Type, System.Boolean, System.String, System.Boolean)
    
    
      UnityEditor.EditorWindow.GetWindow(System.Type, System.Boolean, System.String)
    
    
      UnityEditor.EditorWindow.GetWindow(System.Type, System.Boolean)
    
    
      UnityEditor.EditorWindow.GetWindow(System.Type)
    
    
      UnityEditor.EditorWindow.GetWindowWithRect(System.Type, UnityEngine.Rect, System.Boolean, System.String)
    
    
      UnityEditor.EditorWindow.GetWindowWithRect(System.Type, UnityEngine.Rect, System.Boolean)
    
    
      UnityEditor.EditorWindow.GetWindowWithRect(System.Type, UnityEngine.Rect)
    
    
      UnityEditor.EditorWindow.GetWindow<T>()
    
    
      UnityEditor.EditorWindow.GetWindow<T>(System.Boolean)
    
    
      UnityEditor.EditorWindow.GetWindow<T>(System.Boolean, System.String)
    
    
      UnityEditor.EditorWindow.GetWindow<T>(System.String)
    
    
      UnityEditor.EditorWindow.GetWindow<T>(System.String, System.Boolean)
    
    
      UnityEditor.EditorWindow.GetWindow<T>(System.Boolean, System.String, System.Boolean)
    
    
      UnityEditor.EditorWindow.GetWindow<T>(System.Type[])
    
    
      UnityEditor.EditorWindow.GetWindow<T>(System.String, System.Type[])
    
    
      UnityEditor.EditorWindow.GetWindow<T>(System.String, System.Boolean, System.Type[])
    
    
      UnityEditor.EditorWindow.CreateWindow<T>(System.Type[])
    
    
      UnityEditor.EditorWindow.CreateWindow<T>(System.String, System.Type[])
    
    
      UnityEditor.EditorWindow.HasOpenInstances<T>()
    
    
      UnityEditor.EditorWindow.FocusWindowIfItsOpen(System.Type)
    
    
      UnityEditor.EditorWindow.FocusWindowIfItsOpen<T>()
    
    
      UnityEditor.EditorWindow.GetWindowWithRect<T>(UnityEngine.Rect)
    
    
      UnityEditor.EditorWindow.GetWindowWithRect<T>(UnityEngine.Rect, System.Boolean)
    
    
      UnityEditor.EditorWindow.GetWindowWithRect<T>(UnityEngine.Rect, System.Boolean, System.String)
    
    
      UnityEditor.EditorWindow.GetWindowWithRect<T>(UnityEngine.Rect, System.Boolean, System.String, System.Boolean)
    
    
      UnityEditor.EditorWindow.Close()
    
    
      UnityEditor.EditorWindow.Repaint()
    
    
      UnityEditor.EditorWindow.SendEvent(UnityEngine.Event)
    
    
      UnityEditor.EditorWindow.GetExtraPaneTypes()
    
    
      UnityEditor.EditorWindow.rootVisualElement
    
    
      UnityEditor.EditorWindow.wantsMouseMove
    
    
      UnityEditor.EditorWindow.wantsMouseEnterLeaveWindow
    
    
      UnityEditor.EditorWindow.autoRepaintOnSceneChange
    
    
      UnityEditor.EditorWindow.maximized
    
    
      UnityEditor.EditorWindow.focusedWindow
    
    
      UnityEditor.EditorWindow.mouseOverWindow
    
    
      UnityEditor.EditorWindow.minSize
    
    
      UnityEditor.EditorWindow.maxSize
    
    
      UnityEditor.EditorWindow.titleContent
    
    
      UnityEditor.EditorWindow.depthBufferBits
    
    
      UnityEditor.EditorWindow.position
    
  Namespace: QFSW.BA
Assembly: QFSW.BA.dll
Syntax
public class BAEditorBase : EditorWindowProperties
Banner
Declaration
protected Texture2D Banner { get; }Property Value
| Type | Description | 
|---|---|
| UnityEngine.Texture2D | 
BannerName
Declaration
protected string BannerName { get; }Property Value
| Type | Description | 
|---|---|
| String | 
Methods
OnEnable()
Declaration
protected virtual void OnEnable()